Archive for the 'Research & Design' Category

Jun 04 2013

Navigating the Stormy Seas: Project Requirements

“As UX professionals, we generally have an abundant breadth of experience across different industries and businesses. Our clients, on the other hand, have great depth of knowledge in their own domain. However, only users themselves can intimately appreciate their own needs, and user experience is the only field that considers the user’s perspective at every stage of a project.” View the entire story at UXmatters.

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May 16 2013

On Publishing and Presenting

“When you do a lot of writing, you’ll end up with lots of ideas and articles at various stages, including your idea lists, articles you’ve just started writing, halfway-finished articles, completed drafts that you need to review, final versions you’re waiting to publish, and articles that have already been published. It’s hard to keep track of all these pieces without good organization.” Learn more at UXmatters.

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May 09 2013

Apple’s 6 Simple Rules for Designing Apps

Published by under Gadgets,Interfaces

“Among iOS developers, the day that you finally submit your app for Apple’s approval can be a tense one. Even when you’ve seemingly followed the guidelines, polished the code and passed every field test, Apple can still reject your app for almost any reason.” Learn more at Mashable.

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May 07 2013

When You Should(n’t) Use Fitts’s Law

“The key statement of Fitts’s Law is that the time required to move a pointing device to a target is a function of the distance to the target and its size. In layman’s terms: the closer and larger a target, the faster it is to click on that target. This is easy to understand, not too difficult to implement and it doesn’t seem to make much sense to contradict such a simple and obvious statement. However…” Learn more on Smashing Magazine.

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